Help Documentation
Version 2.0
Table of Contents
1.3 Setup
Season……………………………………………………………………….………………………………………..3
1.3.1.
Golfer Management……………………………………………………………………………………………………….3
1.3.1.1. Moving/Copying/Adding/Deleting
Golfers
1.3.1.1.1. Moving/Changing Member Status
1.3.1.1.2. Copying Golfers from one season to
another
1.3.1.1.5. Edit Member Profiles
1.3.2.2.
Add/Remove Golfers to that team..
1.3.3. Schedule and Scoring Management
1.3.4. Team Scoring
Setup……………………………………………………………………………………………………8
1.3.5. Individual Scoring Setup
1.4. League
and Season Options
2.1. Changing Season or League view
3.1. League Information Center
1.1.
Create Member Account – The first step you take when you
sign up for an NGL account is to create a user login. This step requires you to fill out some basic
information about yourself, including contact information (i.e., email address). The final requirement for creating an account
is to agree to NGL’s “Terms of Service”.
You are encouraged to read the document before you agree to them. Please note that if you already have an
existing NGL login and password, you should login using them, even if you are
creating another league. This will
enable you to view information regarding both leagues by simply changing the
league view from the main menu.
1.2.
Setup League – Upon saving your member account,
you will be taken to the league setup screen. Please note that you should be the league
administrator if you are setting up a league on NGL since you automatically
become the league administrator upon completing the league setup step. Your next step will be to create your league
and season.
1.2.1.
Basic League Information – This includes the League Name and Season Description.
1.2.2.
Season Duration – As you setup your league, you are also asked to define how long your
first season will last and how it will be named. Your Season Description will identify the
season that you are viewing when on your league homepage. NGL allows you to store numerous seasons so
that you can keep league statistics over time.
It is simple to change the season you want to view – (Home à Add/Change
Season).
1.2.3.
Subscription Type – The subscription type you select
will determine the features that are available to you after you are done
signing up. Look at our View Feature List to
compare the two services. Signing up for
a NGL Premium Subscription means your league can enjoy all that NGL has to
offer for one full year. This includes
multiple seasons and tournaments that your league might have scheduled for the
year. If your subscription happens to
expire before you get a chance to renew it, your league information does not
get deleted or disappear. By renewing
your NGL Premium membership at a later date, you can regain access to your data
from past seasons. Of course, it is best
to renew your membership before it runs out to ensure continuous access to your
data.
1.3. Setup Season – If you are a trial league member,
you will be taken directly to the season setup configuration screen after
finishing the league setup page. If you
are a regular NGL member, you will first be taken through the payment process,
after which, you will have the option to go to the season setup configuration
screen.
Alternatively, you can get to this screen by clicking on “Setup” from the menu.
1.3.1.
Golfer Management – You can access
the golfer management page by clicking on the “Setup” option in the menu and
then selecting “Golfer Management” or by clicking on the “Edit” button of Golfers List on the Homepage. This
screen gives the league administrator a useful area from which to use the many
functions discussed below, along with providing a quick way to see member
contact and login information. You can
select one, multiple or all League Members when deciding to use any of these
functions. You merely have to click on
the checkbox next to the member(s) you wish to take action on. You also have the option of selecting all
League Members by clicking on the “All League Members” checkbox in the upper
right corner of the screen. This will
automatically check all member checkboxes.
1.3.1.1.
Moving/Copying/Adding/Deleting
Golfers
1.3.1.1.1.
Moving/Changing Member
Status – You can change a member’s status
for the season from this screen (see #1 below).
After selecting the members that you want to change the status for, click
on the “Move members to…” dropdown and select what you want to change that
member’s status to (e.g., Substitute to Golfer). Finally, click on “Move” button.
1.3.1.1.2.
Copying Golfers from one
season to another -
After selecting the members that you want to copy, select which season
you want to copy those members to from the “Copy members to…” dropdown and
click on the “Copy” button (see #2).
This is the best way to add golfers to a new season if many league
members will remain the same from season to season.
1.3.1.1.3.
Add Members – Click on the “Add” button and fill out a new member
profile and “Save” (see #3 below).
1.3.1.1.4.
Delete Members – Select the members you want to delete and click on the
“Delete” button (see #4 below).
1.3.1.1.5. Edit Member Profiles – You can edit a member’s profile
by clicking on the member’s name which is actually a link and will take you to
their profile (see #5 above).
1.3.1.2.
Email Notification - NGL gives administrators a quick and easy way to send out
email to league members.
1.3.1.2.1. Invite Email
– After selecting the members you want to send an invite to, choose “Invite”
from email dropdown and click on the “Email” button. You can select all members by clicking on the
checkbox next to “Name” label.
1.3.1.2.2. General Email – You can send an email to one,
multiple or all members by selecting “Compose” next to the “Email” button (see
above) from the Golfer Management screen.
You can also email a particular member by clicking on their email
address which is a link to a page where you can compose a message to them.
1.3.2.
Team Management – You
will have an option in the Main Setup screen to setup teams only if you have
selected a team scoring method when setting up your season. You can access the Team Setup screen by
either clicking on the “Team Management” option from the “Setup” menu.
1.3.2.1.
Create a Team Name – Create Team Names
1.3.2.2.
Add/Remove Golfers to that
team by using the two buttons in the
middle of the page.
1.3.2.3.
Save the configuration for that team
You can also edit (click on pencil next to team) or
delete teams (click on waste can next to team) from within this page. This page also shows you how many golfers
have not yet been assigned to a team – in the example above, there are 2
golfers yet to be assigned as you can see in the “Available Golfers” list
above.
1.3.3.
Schedule and Scoring
Management – You setup
events for you season through the Main Schedule screen which can be accessed in
three ways. Click on “Schedule &
Scoring” in Main Menu, or click on the “Edit” button on the Schedule List on
the Homepage or click on “Schedule & Scoring Management” from the “Setup”
screen. This takes you to the Schedule
Overview page that gives you a summary of all events currently scheduled. This screen enables the league administrator
to easily manage all league events from one place. The season schedule can be set up there along
with the posting of scores for each round.
By clicking on “Add” on this page, you will be taken to an “Add Event”
screen
(see below). The example below will be a
Round of golf, although you can use the same dialog box to add other types of
events, such as league get togethers.
1.3.3.1.1. Basic Event Settings – On the top section of this form,
you will select the date, time, type and status of your event. The description section also gives you a
place to put notes about the event.
1.3.3.1.2. Course Settings - Selecting or Adding course
information. There are a couple of
different ways to add a course to your event.
1.3.3.1.2.1.
Select
from existing courses in the NGL database.
By clicking on the “Select” button next to the club textbox, you will be
taken to a form that enables you to search for your course. You can search the NGL database in a variety
of ways – Name, City and/or State.
1.3.3.1.2.2.
Add
your course to our database by sending it in to us. There are variety of options that we give
members for getting course scorecard information to us. Click on the “send your scorecard” link at
the bottom of the form to find out about these options. We strive to add your scorecard within 48
hours of receiving it.
1.3.3.2.
Setting up Matches – By clicking on the “Matches” button in the Main Schedule
screen, you can setup matches between available teams (see below).
1.3.3.3.
Setting up Pairings – After setting up team matches, you can click on “Pairings”
in the Main Schedule screen to pair up golfers from the teams.
1.3.3.4.
Posting Scores - To post scores for golfers, you
merely click on the “Scorecard” button in the Event Management/Schedule screen
which will take you to the Scorecard screen above. You then enter each player’s gross score for
each hole (taking into consideration the maximum score per hole you entered in
season configuration). If you are
tracking putts, you will then enter a forward slash (“/”) followed by the
number of putts taken for each hole.
1.3.4.
Team Scoring Setup – The “Team Scoring System Wizard” can be
accessed through the “Setup” screen.
1.3.4.1.
Team Scoring System – Here you have the option of playing Match Play or Best Ball and to
select how team competition will be shown on the homepage - Total Points vs.
Wins/Losses. Please see “Team Scoring
Configuration” below for setting up team scoring details. You can also select not to enable Team
Scoring at all. If you select this
option, you will obviously be unable to setup teams under “Team Management”.
1.3.4.1.1. Match Play – In this format, players compete
against each other to win, lose or halve each hole. The player with the lowest gross or net score
(configurable setting) for the hole wins it and is awarded points as specified
in the setup screen.
1.3.4.1.1.1.
Scoring System Name - this
shows what you selected under Team Scoring System in the “Scoring Settings”
screen.
1.3.4.1.1.2.
Pairings per Match – Each Match pits one team against another. Here you will indicate how many pairings there
will be per Match. Below is an example
with 4 pairings per match.
Example – Match 1 for this Event pits Team 1
against Team 2. There are 4 pairings in
this Match.
1.3.4.1.1.3.
Standings by “Total Points” vs. “Wins & Losses” – The standings of each team on the
homepage will be shown by either Total Match points or Total Wins & Losses
for each team.
1.3.4.1.1.4.
Hole Points
– For each pairing (e.g., Player A vs. Player E), for each hole, points are
awarded to players and their team for winning or halving a hole.
1.3.4.1.1.5.
Match Points
– For each pairing, for the whole Match, points are awarded to players and
their team for winning or tying the Match.
1.3.4.1.1.6.
Use net score for determining match winning points – This gives you the
option to use a player’s Net Score or Gross Score when determining which player
won a match. At this moment, all holes
are decided by Net Score only. A Gross
Score option for holes is coming soon to NGL (see example 2 below for example
of this).
1.3.4.1.1.7.
Match outcome determined by using: – This gives you two options for awarding match
points.
Option 1 (Net Score): You can use, for example, Player A’s total
Net Score vs. Player E’s total Net Score to determine who gets points for
winning the match or;
Option 2 (Holes Won): You can award match points based on the number
of holes that each Player won. So, for
example, if Player A won 3 holes and Player E only won 2 holes then Player A
would be awarded points for winning the match.
Match Play – Using Net Score
Examples
Points Awarded to each Golfer based on Match Play
Scoring Configuration
Player A:
Points per Hole: Won 3 holes (3 * 1 = 3) + Halved 3 holes (3 *
.5 = 1.5) = 4.5 Points
Points for Match:
Option A: Tied 3 holes to 3 holes = 1 Point (using
Holes Won to determine Match Points)
Option B: Lost 34 strokes to 33 strokes = 0 Points
(using Total Net Score to determine Match Points)
Total Points:
Option A: 5.5 Points
Option B:
4.5 Points
Player E:
Points per Hole: Won 3 holes (3 * 1 = 3) + Halved 4 holes (3 *
.5 = 1.5) = 4.5 Points
Points for Match:
Option A: Tied 3 holes to 3 holes = 1 Points (using
Holes Won to determine Match Points)
Option B: Won 33 strokes to 34 strokes = 2 Points
(using Total Net Score to determine Match Points)
Total Points:
Option A: 5.5 Points
Option B: 6.5 Points
Match Play – Using Gross Score
Points Awarded to each Golfer based on setup
Player A:
Points per Hole: Won 3 holes (3 * 1 = 3) + Halved 4 holes (4 *
.5 = 2) = 5 Points
Points for Match:
Option A: Won 3 holes to 2 holes = 2 Points (using
Holes Won to determine Match Points)
Option B: Won 36 strokes to 37 strokes = 2 Points
(using Total Gross Score to determine Match Points)
Total Points: 7 Points (in both scenarios)
Player E:
Points per Hole: Won 3 holes (2 * 1 = 2) + Halved 4 holes (4 *
.5 = 2) = 4 Points
Points for Match:
Option A: Lost 2 holes to 3 holes = 0 Points (using
Holes Won to determine Match Points)
Option B: Lost 37 strokes to 36 strokes = 0 Points
(using Total Gross Score to determine Match Points)
Total Points: 4 Points (in both scenarios)
1.3.4.1.1.8.
Forfeit Points (Playing Against
Par) – Settings for times when a golfer does not have another golfer that
they are paired with in a match. This
gives you a way to award points to that golfer and their team by essentially
pairing them against course par. You can
also award points for merely “showing up” which gives golfers more incentive to
not miss a league event (as if they need an additional incentive).
1.3.4.1.1.9.
Match Best Ball Points –
These are additional points that can be awarded to teams based on the total Net
Score of ‘X’ number of players on Team 1 vs. ‘X’ number of players on Team
2. You must decide on the number of
scores from each team that will be used to determine how points are awarded to
each team.
For example, below we have 2 teams with 4 players per team. For option 1 above (i.e., “Net Scores/Team”),
we are going to award additional team points based on the best 2 total Net
Scores from Team 1 vs. the best 2 total Net Scores from Team 2. Based on these settings, Team 2 would be
awarded an additional 2 points for having a lower total Net Score (see below,
Team 1: 72 points; Team 2: 71 points)
1.3.4.1.1.10. Handicap Options for determining Net
Scores – You have
two options for distributing golfers’ handicap strokes over a round for a Match
Play pairing.
Option 1: Use full handicap for hole allocation – Do
not use handicap difference before determining allowances. This means you will be distributing each
golfer’s actual course handicap strokes over the round. For example, if Player A gets 2 strokes and
Player E gets 4 strokes, each player will have their number of strokes
distributed over their round to lower their respective scores.
Option 2: Subtract handicaps before allocating – Use
handicap difference before determining allowances. For this option, difference between the
golfers’ handicaps in a particular pairing would be calculated and the
resulting number of strokes would be distributed over a round for the golfer
with the higher course handicap. For
example, if Player A gets 2 strokes and Player E gets 4 strokes, the handicap
difference would be 2. This would mean
that 2 strokes would be distributed over Player E’s round. Player A would not have any strokes
distributed over their round.
1.3.4.1.2. Best Ball – This is a scoring format where
the best net or gross score of a specified number of golfers per team is
counted – for example, the single best score on a 2-player team or the best two
scores on a 4-player team. There are
numerous variations of best ball that a league can select when setting up their
season. Below are the two ways that a
Best Ball competition can be decided.
Stroke Play format – The net score for each team for each hole is
added up for the round with the team posting the lowest score winning. This is also known as Better Ball when using
2-player teams.
Match Play format - Each hole is either won, lost or halved when playing
the match play version of Best Ball.
Points are awarded based on how each team performs vis-à-vis each other
on each hole. The team with the most
points at the end of the round wins.
This is also known as Four-Ball when using 2-player teams.
1.3.4.1.2.1.
Scoring System Name - this
shows what you selected under Team Scoring System in the “Scoring Settings”
screen.
1.3.4.1.2.2.
Number of golfers per team – Each Best Ball Match pits one team against another. Here you will indicate how many golfers there
will be per team.
1.3.4.1.2.3.
Number of scores to determine best ball per hole – Set the number of scores per team
to determine which team wins a hole. For
example, if there are four players per team and you set the scores to be used
to determine best ball at 2, then for each hole the two best scores per team
will be added together and compared to the two best scores from the opposing
team to determine which one wins the hole and is awarded points.
1.3.4.1.2.4.
Use to determine best ball – You can use either “Net Score” or “Gross Score” to
determine which team is awarded points on a hole. Using our example above, you would either add
up the two lowest Net Scores or Gross Scores on each team to determine which team
wins a particular hole.
1.3.4.1.2.5.
Standings by “Total Points” vs. “Wins & Losses” – The standings of each team on the
homepage will be shown by either Total Match points or Total Wins & Losses
for each team.
1.3.4.1.2.6.
Points for “Showing Up” - You can award points for merely “showing up” which gives
golfers more incentive to not miss a league event (as if they need an
additional incentive).
1.3.4.1.2.7.
Hole Points
– Points are awarded to a team based on the best ball results on each hole.
1.3.4.1.2.8.
Match Points
– Points are awarded to a team based on overall match results.
1.3.4.1.2.9.
Use net score for determining match winning points – This gives you the
option to use a player’s Net Score or Gross Score when determining which team
wins the overall match.
1.3.4.1.2.10.
Match outcome determined by using – This gives you two options for awarding match
points to teams.
Option 1 (Net Score): You determine which team wins the match by,
for example, taking the 2 lowest Net Scores (given out example above) and
comparing them to the other teams 2 lowest Net Scores or;
Option 2 (Holes Won): You can award match points based on the
number of holes that each team won. So,
for example, if Team 1 won 5 holes and Team 2 only won 2 holes then Team 1
would be awarded points for winning the match.
Examples
Best Ball - Using Gross Score
Examples
Points Awarded based on Best Ball Scoring
Configuration
Team 1:
Points per Hole: Won 5 holes (5 * 1 = 5) + Halved 1 hole (3 *
.5 = .5) = 5.5 Points
Points for Match:
Option A: Won 5 holes to 3 holes = 2 Point (using Holes
Won to determine Match Points)
Option B: Won 79 strokes to 80 strokes = 2 Points
(using Total Gross Score to determine Match Points)
Total Points:
Option A: 7.5 Points
Option B: 7.5 Points
Team 2:
Points per Hole: Won 3 holes (3 * 1 = 3) + Halved 1 hole (1 *
.5 = .5) = 3.5 Points
Points for Match:
Option A: Lost 3 holes to 5 holes = 0 Points (using
Holes Won to determine Match Points)
Option B: Lost 80 strokes to 79 strokes = 0 Points
(using Total Gross Score to determine Match Points)
Total Points:
Option A: 3.5 Points
Option B: 3.5 Points
If we were to use Total Net Score to determine which team receives 2 points for
winning the match, Team 2 would have won rather than Team 1. This would have made the points awarded to
each team even given both hole-by-hole points and match points rather than a 4
point difference.
Forfeit Points (Playing Against
Par) – Settings for times when a golfer does not have another golfer that
they are paired with in a match. This
gives you a way to award points to that golfer and their team by essentially
pairing them against course par.
1.3.5.
Individual Scoring Setup The “Individual
Scoring System Wizard” can be accessed through the “Setup” screen.
1.3.5.1.
Individual Scoring Systems –
There are 2 choices when it comes to individual scoring – (1) Individual
scoring not enabled, meaning that you will essentially be playing straight
stroke play (see below for details); (2) Stableford Scoring where points are
given depending on number of stokes relative to par.
1.3.5.1.1.
Stroke
Play/Medal Play - There are two types
of straight stroke play: Total Gross
Score (Total Strokes) or Total Net Score (Total Strokes less Course
Handicap). Lowest score wins.
Example:
1.3.5.1.2.
Stableford Scoring Method – Points
are awarded for each player based on their scores per hole vs. par.
1.3.5.1.2.1.
Stableford points determined using – Decide whether you want to
use “Net Scores” vs. “Gross Scores” relative to par for awarding points.
1.3.5.1.2.2.
Number of rounds to use for total point – Number of
golf rounds you will use to decide the total points for each golfer
1.3.5.1.2.3.
Stableford
Configuration – You decide how many points to award for each score relative
to par. Below is an example of how
Stableford can be set up. It is the
standard used by a majority of golfers who use the Stableford scoring
method. Of course, you can customize the
Stableford system however your league deems necessary. One popular modified version is called “The
International” and it is geared more towards penalizing golfers for scoring
worse than par on a hole by doling out negative points for such scores.
Example Stableford Scoring – Using Standard
Stableford Scoring and Net Score:
1.4. League and Season Options
1.4.1. League Options – Here you can change/update basic information about regarding your
league (e.g., Name, Email, Address, etc…)
1.4.2. Season Options – This admin area shows, among other
things, the type of subscription (Premium or Basic) that you have with NGL and
when the subscription period ends. The
Season Description is used to differentiate one season from another. You can changed your homage view by clicking
on “Add/Change” Season in the menu and clicking on the season you want to see.
1.4.2.1.
Handicap Options - NGL offers its golfers three ways to calculate player
handicaps – (1) Standard; (2) Standard with Equitable Stroke Control; (3)
Standard with Stroke Average.
1.4.2.1.1. Handicap Method - Three supported
NGL handicap methods
The three methods explained below essentially determine what score will
ultimately be used in calculating a golfer’s handicap. For example, say you score a 90 on a par 72
course. The score of 72 would be
considered your gross score. Depending
on the handicap method you selected and league rules, your gross score might be
used to calculate your handicap or it might be adjusted downward if you, for
example, limit the strokes that can be counted for each hole.
Gross Score: The total
number of actual strokes that a player takes during a round. League’s can set a ‘Maximum Score’ per hole
which limits what can be posted on a hole.
For example, if a player scores a 12 on a hole, it will be entered into
the system as 10 if that is what is set as the Maximum Score.
Adjusted Gross Score: Gross Score
adjusted when using Equitable Source Control [ESC] or Stroke Control
Net Score: Adjusted Gross Score –
Course Handicap
1.4.2.1.1.1.
Standard
(no stroke limit)
1.4.2.1.1.2.
Standard with Equitable Stroke Control [ESC]
Equitable
Stroke Control (ESC) is the downward adjustment of individual hole scores for
handicap purposes in order to make handicaps more representative of a player’s
potential ability. ESC sets a maximum number that a player can post on any hole
depending on the player’s Course Handicap. ESC is used only when a player’s
actual or most likely score exceeds his maximum number based on the table below
but is applied to all scores for handicap purposes, including tournament
scores. There is no limit to the number of holes on which a player may adjust
his score. A Golfer’s gross score
(actual number of stokes taken during a round) when adjusted for ESC is called,
appropriately, their adjusted gross score.
Course Handicap |
Maximum Number |
9 or less |
Double Bogey* |
10 through 19 |
7 |
20 through 29 |
8 |
30 through 39 |
9 |
40 or more |
10 |
1.4.2.1.1.3.
Standard with Stroke Average
Stroke Average is used to calculate a
golfer’s handicap and is defined as the maximum score a golfer can have on any
hole based on their handicap. The
maximum score used to calculate a golfer’s handicap for any hole is par plus
the number of strokes you receive for your handicap for that hole plus two
strokes.
Example:
Player A’s handicap, for
the current round, is 18 so he receives 1 stroke for each hole. The maximum score that he can have on any
hole is 3 over par (1 for Handicap + 2 for Stroke Average). On par 3's, his maximum score is 6. On par
4's, his maximum score is 7. On par 5's, his maximum score is 8. Let’s say that
he scores a 10 on a par 4. When his
handicap is calculated the next time, the score of 10 will be reduced to a
score of 7.
Stroke Average does not affect the scores entered on a scorecard. It is only applied when the handicap is calculated. However, the maximum score on any hole is a
10.
1.4.2.1.2. Handicap Starting Point – There are two options available
to your league when deciding the starting point for individual handicaps. (1) Use only the current season’s scores –
this means that any previous NGL seasons for your league would be ignored in
determining starting handicaps (2) Use scores for all seasons for this league.
1.4.2.1.3. Handicap Index Percentage – This percentage is used as a
multiplier in calculating each golfer’s handicap index. The default that is most commonly used is 96,
and it is recommended that you keep this the same unless there is a specific
reason why your league uses a different percentage.
1.4.2.1.4. How Handicaps are calculated - This section goes into detail on
how NGL calculates handicaps for its members.
Most golfers, and even league administrators, need not concern
themselves with the explanations below unless interested in understanding in
detail how handicaps are calculated for each round. Golfers can also seed their handicaps with
scores from rounds completed previously so that their handicap index more
accurately reflects their skill level from the beginning.
1.4.2.1.4.1.
Calculate Handicap Differentials
Handicap Differentials are an intermediate calculation that is of no real use
to golfers but is essential in determining a golfer’s handicap. The formula for calculating a Handicap
Differential is as follows:
Formula:
Handicap Differential = (Score - Course Rating) *
113/Slope Rating
A Handicap Differential
is calculated for each round that a golfer has played. This score would be either a golfer’s gross score (i.e., total strokes a golfer took for
a round of golf) or his/her adjusted score
(i.e., a golfer’s gross score adjusted down based on the maximum strokes per
hole for his/her league and/or the NGL Basic Equitable Stroke Control
table). The Course
Rating for a course should be found on the scorecard along with its Slope Rating.
If these are not provided and cannot be determined, the defaults for
these two variables are: Course Rating =
Course Par; Slope Rating = 113. All
digits past the tenths place are dropped for the final Handicap
Differential. This is not a rounded
number.
Example
(Score: 78; Course Rating: 72; Course Slope Rating: 131):
(78 - 72) * 113/131 = 5.175
Handicap Differential = 5.1
1.4.2.1.4.2.
Determine Number of Handicap Differentials to Use
The number of differentials used in determining a golfer’s handicap is based on
a H.D. table (seen below). Depending on
the number of rounds, and by definition the number of H.D.s, a golfer has
played, this table determines how many of the lowest H.D.s will be used in
calculating a handicap. The USGA
requires that a golfer play 5 rounds before they can calculate a Portable Handicap. NGL enables golfers to calculate
a Handicap Index even if they have played less than 5 rounds. As shown below, a golfer’s lowest round is
used as the basis for their Handicap Index up to and including their 6th
round. A Handicap Index is based on up
to the last 20 rounds that a golfer has played. Thus, the table below only goes up to 20.
Handicap
Differential Table (NGL)
Rounds
Entered Differentials Used
1-2 1 lowest
19-20 10 lowest
Example: The scores highlighted below would be the ones
that are used for calculating a golfer’s Handicap Index for Players A, B, C,
and D.
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
A |
5.2 |
10.5 |
4.0 |
6.1 |
12.3 |
7.8 |
8.7 |
5.4 |
3.0 |
17.2 |
16.2 |
8.9 |
12.7 |
7.3 |
5.0 |
4.4 |
8.7 |
9.4 |
7.8 |
10.0 |
15.1 |
B |
8.3 |
13.1 |
7.7 |
9.0 |
16.6 |
10.5 |
5.2 |
9.4 |
|
|
|
|
|
|
|
|
|
|
|
|
|
C |
7.8 |
3.9 |
10.3 |
0.8 |
5.2 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
D |
0.0 |
1.5 |
1.2 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1.4.2.1.4.3.
Calculate Handicap Index
Is a number, to one decimal place (e.g., 5.6), that is a generic (i.e., not tied
to any one course) representation of a golfer’s game relative to par. So, for example, a golfer with a 5.6 Handicap
Index means that that golfer could be expected to shoot somewhere between 5 and
6 strokes over par on any given day.
Formula:
Handicap Index = (Sum of Handicap Differentials being used/# of
Handicap Differentials being used) × .96
Note: NGL uses .96 as the default
‘Handicap Index Percentage’, but leagues can change this percentage by going
into season configuration.
Examples
(Using Handicap Indexes from table above):
Player B
(8.3 + 7.7 + 9.0 + 5.2)/4 × .96 = 7.248
Handicap Index = 7.2
Player C
(3.9 + 0.8)/2 × .96 = 2.256
Handicap Index = 2.2
1.4.2.1.4.4.
Calculate Course Handicap
Is a whole number that defines that number of strokes a golfer subtracts from
their adjusted score to come up with their net score for a given round.
Formula:
Course Handicap = Handicap Index * Course Slope/113
Example (Course Slope Rating: 128):
Player B
7.2 * 128/113 = 8.155
Course Handicap = 8 strokes
Player C
2.2 * 128/113 = 2.492
Course Handicap = 2 strokes
1.4.2.1.5. Distributing a Handicap over a Round
To determine how to distribute a
handicap across 18 holes, a golf course rates the difficulty of each hole on
the course by assigning each a Stroke Index which ranks the holes from 1 (most
difficult) to 18 (easiest). This is
usually displayed on the scorecard in a row marked “S.I.”, “Stroke Index” or
“Handicap”. Strokes that a golfer
receives for their handicap are used first on the hardest holes working towards
the easiest. The following are examples
of how to distribute a handicap over 18 holes:
Example 1:
A player has a 15 handicap. He subtracts
1 stroke from his gross score/hole on the 15 hardest holes (1 to 15).
Example 2:
A player has a 18
handicap. He subtracts 1 stroke from his
gross score/hole on all 18 holes (1- 18).
Example 3:
A player has a 25 handicap. He subtracts
1 stroke from your gross score/hole on all 18 holes and 1 additional stroke on the 7 hardest
rated holes (1-7). In other words, the
player subtracts 2 strokes from the 7 hardest rated holes and 1 stroke from the
11 easiest rated holes [(7 x 2) + (1 x 11) = 25].
1.4.2.1.6. Entering an initial handicap index
for golfers (using
our calculator)
You have several options when entering golfers’ initial handicaps.
1.4.2.1.6.1.
No
Initial Handicap: If no initial handicap
is entered for a golfer, they simply start out with a course handicap of zero
for their first round and a handicap index is then calculated given the result
of the first and subsequent rounds.
1.4.2.1.6.2.
Enter
existing Handicap Index or use our Handicap Calculator to calculate an initial
Handicap Index.
1.4.2.1.6.3.
Seed Handicap with scores from previous rounds – You can seed your handicap by
clicking on your name in the Golfers List on the homepage. This takes you to your profile screen where
you can click on the “Add” button to add seeds that will be used in calculating
your handicap.
1.4.3.
Scorecard Options
1.4.3.1.
Scorecard Options
1.4.3.2.
Holes per Round – Number of holes that will be played per round (9 vs. 18)
1.4.3.3.
Maximum Score
– Maximum score that can be posted on a hole for a golfer in NGL.
1.4.3.4.
Track Putts
– Option to track number of putts each golfer takes on each hole. Checking this gives you many options
regarding fun statistics and can be useful when trying to analyze and improve
your game.
1.4.4.
Subscription Information – You can find basic information on
your NGL subscription including when it expires and a way to renew it.
2.
Homepage – NGL
uses a system of content widgets to build your homepage. This provides you with a clean and extremely
useful page that is flexible and dynamic.
It also give NGL the ability to easily add widgets in the future based,
in large part, on user demand and ideas.
In the future, this will also allow NGL members to build the exact type
of homepage that they want – a totally custom league homepage with just the
widgets that they want.
2.1.
Changing Season or League view - When
you sign in to NGL, your Home page will default to show details for your
current season. Older seasons can always
be accessed by selecting “Change Season” from the Main Menu. If your league happens to have multiple
current seasons, the Home page will open up to the last current season you accessed. If you happen to belong to more than one NGL
league, you can link into all of your NGL leagues and then select which one to
view the same way you do with seasons.
2.2.
Season Overview – The Home page is meant to be the
main page that members reference to get a quick and extensive overview of a
particular season. For example, the Home
page provides information on scores for your last event/round and for the
upcoming one.
2.2.1.
Next Scheduled Event – This widget gives you an overview of the next event,
including address, phone number, tees being played, and more…
2.2.1.1.
Directions
– By clicking on the “Directions” link under the course contact information,
you are taken to a Google map giving you the exact location of the
course.
2.2.1.2.
Matches –
All matches and pairings for the upcoming event are shown below the course information.
2.2.1.3.
Weather –
The forecast for the day for the course is displayed. Furthermore, you can click on the weather to
get a more encompassing view of the weather over a period of time for that
course.
2.2.2.
Last Completed Event – This is shown immediately under the upcoming event and
displays statistics on the last round played, including statistics on such
things as total putts and greens in regulation.
You can get a more detailed look at the round by clicking on “View
Scorecard” which takes you to a hole-by-hole view of the round. There are two options you can select when
viewing your scorecard:
2.2.2.1.
Scorecard View
– This view shows players’ scores for a round as they were entered into NGL (in
other words, excluding handicap). The
main number for each hole is the number of strokes taken and the superscripted
number represents the number of putts recorded for the hole. At the end, you are given the course handicap
and net score based on the total strokes less course handicap.
2.2.2.2.
Net Score View
– This view shows a player’s net score on each hole (in other words, including
handicap). Underneath each net score in
parentheses is the gross score for the hole less handicap. This view enables members to see how their
course handicap was distributed over the round.
2.2.3.
Select Event View – NGL also gives members the ability to change which
previous round they are looking at on the Home page by clicking on the event in
the Schedule widget on the same page.
Each event is a link.
2.2.4.
Team Scoring View – Changing from one view to the other is possible at any time. You merely click on “Change Season
Configuration” in Setup and change your selection and save your change.
2.2.4.1.
Total Points
– Total points awarded to each team based on how team scoring is configured for
a round.
2.2.4.2.
Wins/Losses
– Total wins/losses from all pairings between teams.
3.1.
3.1.1.
Adding an Item – Click on “Add” button and following the instructions in
the subsequent screen.
3.1.2.
Editing an Item – Click on the
pencil icon next to the item you want to edit.
3.1.3.
Deleting an Item – Click on the waste basket icon
next to the item you want to delete.